#pragma once
#include "FWGame.h"
#include <d3dx9.h>
class FWTexture;
class FWContent;
class FWGraphic;
class FWMap;
class FWCamera;
class FWKeyboard;
class Mario;

class GameMario : public FWGame
{
private:
	Mario* mario;
	FWKeyboard* keyboard; 
	FWTexture* img;
	FWGraphic* brush;
	FWMap* map;
	FWTexture* tex_map;
	FWCamera* camera;
	D3DXVECTOR2 target;
public:

	GameMario(HINSTANCE hinst,char* name,int w, int h);

	~GameMario(void);

	void Load();

	void Update();

	void Render();

};

